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He serves as busboy more often than Richard - appropriately, given their relative status in the restaurants - but he's way too over-clingy and possessive. Paul is more attentive to Emily's feelings - too much so. Nonetheless, the balance of the relationship is all about his business and what he needs. There's even one inspired level in which Emily hurts herself and Richard actually fills in for her for the whole level, so he's the character being controlled. Since the busboy makes the player's life significantly easier, by cleaning tables on Emily's behalf, this encourages some sort of positive feeling toward him. In subsequent levels, Richard becomes a bit more sympathetic. From a gameplay perspective, Richard is mostly troublesome at the outset, with lots of special requests that complicate her job.
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In the first part of the game, Richard behaves in a way of the game that made me think "sexual harrassment suit" - asking that Emily kiss him in exchange for a piece of needed equipment (she refuses) and flirting with her aggressively. Emily is approached by two suitors, the aloof boss, Richard, and the clingy coworker, Paul. The essential arc of the story looks initially like the stuff of romantic comedy. As often in these columns, I am going to have to spoil the story elements and interaction heavily in order to discuss them consider yourself warned. Still, it's miles better than most others of its kind. The story itself is not as good as Miss Management's, in part because it lacks the snappy writing - the dialogue is just not at the same level, nor are the characters as entertaining and distinctive. Likewise, succeeding or failing at the special optional challenges will sometimes produce small but amusing scenes with the other characters at the end of a level. (This isn't surprising: anything else would require a lot more implementation work.) Nonetheless, the option to control even the short-term interactions gives the player an investment in the character development that is missing from most other games of this genre. There are some important questions with yes/no answers other places where the player can pick a conversational strategy (flirtatious or innocent) and even a couple where freeform typed answers are allowed.Īs far as I can tell, these answers don't significantly affect the course of the story until the very end. Just about uniquely in time management games, Emily's Holiday Season lets the player choose what the responses will be some of the time. There are a number of places, both in the cut scenes between levels and in little interludes embedded in the levels themselves, that allow for conversation with the other characters. I particularly appreciated the way that customers seem to arrive in waves, rather than as a steady stream: this means that if you manage to get through a difficult period, there's a little rest time to regroup, restock parts of the restaurant, and work on optional problems.Įmily's Holiday Season also goes farther than Miss Management in offering the player some actual choices to make. To my mind, the difficulty is better balanced there were times playing Miss Management where I got stuck on a level and had to play over and over to get through, enough that it passed through "entertainingly difficult" into the territory of "enraging." Emily's Holiday Season is carefully calibrated so that - played in Normal difficulty mode - one just occasionally fails a level but usually succeeds on playing it through a second time. In a couple of respects, Emily's Holiday Season is actually smoother than Miss Management. There's a lot of dialogue, and Emily's Holiday Season skips having a single villain in favor of a number of sometimes-friendly NPCs who nonetheless impose on the protagonist in irritating ways. Many of the levels incorporate some small optional challenges, which knit the gameplay and the story together more tightly. It's briefer, but it has a similar structure: there are five major stages to the plot, each with its own mini-arc. Perhaps unsurprisingly, Delicious: Emily's Holiday Season shares a number of features with Miss Management. This is the first I've played through, though I did sample the demo of Emily's Taste of Fame.)
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(Disclaimer: I gather there are a number of previous Delicious games starring Emily. Delicious: Emily's Holiday Season is the best I've yet seen in that line. Ever since Miss Management, I've been hoping for another time management game with a decent narrative arc, memorable characters, and a connection between gameplay and story.